Author: Brian P

  • Brands and fandom marketing

    Brands and fandom marketing

     “Nowadays, you’re one part artist, you’re one part content creator,” he said. “The best artists have been able to communicate to their fans through lyric and songs, but it’s almost like that’s not good enough now. They’ve got to be able to communicate to their fans through 30 second clips on your phone for those fans to fall in love with that artist, to go and stream their songs again and again.”

    Fandon marketing is completely different than tradional 'funnel" marketing. It is based on authenticity, respect, community and patience. It can not be created and it's not just slapping a brand logo. Here is an article from Brand Innovators panel at Universal Music Group in London.

  • Untitled post 189

    Fandom marketing flys under the radar. If you listen to the hypsters, it's the second coming and then some. I read a lot about what brands should do but never case studies beyond food tie-ups and anime knock-offs and here is an example of all the hype in one place; yes redundant.

    Problem . . . I agree with EVERYTHING written here.

  • Untitled post 187

    Most social feeds disappear the second you scroll past them. FanVault is built around a different idea: what if the moments that matter to fans could actually stay with them?

    FanVault lets artists, venues, labels, and creators turn moments into collectible drops tied to real experiences — live shows, studio sessions, vinyl releases, backstage stories, surprise rewards, and community participation. Instead of endless content streams, fans receive collectible cards through “drops” that become part of a personal vault they can display, revisit, and share. The goal is not just content distribution. It’s identity. Fans are building a visible history of where they’ve been, what communities they belong to, and what experiences they unlocked along the way.

    What makes this exciting is the game layer built on top of fandom. Packs can contain different rarity levels, surprise rewards, audio, images, exclusive messages, badges, and future unlocks. A concert stop might include venue cards, merch rewards, sponsor giveaways, hidden puzzle pieces, or artist commentary. One fan may pull a common moment card while another unlocks a rare audio clip or collectible reward. It transforms passive following into participation and anticipation. Feeds are volume and velocity. Drops are anticipation and experience.

    FanVault is also being designed as an open ecosystem instead of a closed platform. Artists and publishers should be able to distribute drops the same way people already distribute podcasts, blogs, newsletters, and updates today — through RSS feeds, websites, social media, email lists, venue pages, or any system that can point fans to a drop. The long-term vision is an open layer where creators own their audience relationships and outside services can plug into the ecosystem rather than being locked out of it. In other words, FanVault doesn’t replace the web or feeds — it gives them richer objects to distribute.

    The bigger vision is simple:

    Artists turn moments into drops. Fans collect them to prove and share their fan identity.

    Early beta testing is now underway.

  • A Fanthropologist Explains the Biggest Mistake Brands Make About Fandom

    A Fanthropologist Explains the Biggest Mistake Brands Make About Fandom

    Most brands think they have fans. They don't. They have viewers. The difference could take 10 years to fix and almost no one has the patience to do it.

    Jeff Barrett

    Creator of It's No Fluke•Follow

    Updated Wed, April 29, 2026 at 9:18 PM EDT

    READ ARTICLE HERE

    Here’s the uncomfortable truth about fandom: most people talking about it don’t actually understand it. They think they do. They have dashboards, engagement metrics, and a quarterly goal that includes the phrase “build a passionate community.” Yet they are confusing something deeply human with something that feels like it should be easily optimized.

  • For Bands and Venues

    For Bands and Venues

    Fandrop.app connects fans around live events through gamification of cards about music, musicians, bands, venues, producers, recording engineers anything related to music can be turned into a minted card and tied to exclusive rewards!

    This is perfect for you upcoming release or live dates by gamifying chance to get you newest song, album in a new fun way.  

    Start today building a direct link to your biggest fans with Fandrop.app.

  • Untitled post 134

    What if at the end of the day as a musician you could put together a journal with any pictures you took, sound, outtakes, whatever and you madethem into cards and people joined to get your drop of cards and most got a white card but some got special audio and message you leave for those elite fan card winners, personal notes on your day. And it was done in game dynamic. And you could create these cards and turn them into drops whenever you wanted and dropped them for fan to join to win just by following a  url. And, it was called Dropline. And, drops were RSS compliant so anyone could join a drop to play the game.

  • Try Dropline


    What if the moments behind the music didn’t disappear — but became something fans could collect?

    Artists create incredible moments every day.

    A line in a new song.
    A beat you think might work.
    A moment on stage
    Lyrics that never make it to the final track
    Live shows.
    Album
    Producer
    All the things you do

    Most of these moments disappear.

    Dropline is a way to capture those moments and turn them into something fans can collect.

    Drop Escape from Signal


    What Dropline Does

    Artists capture moments during the creative process, assign rarity and rewards, and save them to their vault.

    Dropline turns those moments into collectible cards that fans receive through drops.

    Artists retain control of the content.
    Fans own the experience, rewards, and fan identity they collect and share as proof they were there.


    How It Works

    1. Create a Drop
    You take moments — liner notes, outtakes, thoughts, sounds — and turn them into cards.

    2. Fans Join
    Fans join your drop before it’s released.

    3. Release the Drop
    At the moment you choose, the drop goes live.

    4. Fans Open Packs
    Fans receive cards tied to real moments.

    5. Moments Become Identity
    Fans collect those cards in their vault — building a record of identifiable proof they were part of the moment.


    Dropline turns your music into a collectible fan experience.
    You’ll get access to a system where you can create multiple drops tied to your releases, tours, or creative moments, each made up of collectible cards. Every card can include text, images, or audio, along with optional rarity levels and rewards that give fans something meaningful to engage with. Instead of just promoting your music, you’re giving fans something they can collect, keep, and identify with over time.

    Each drop comes with a shareable URL you can distribute to your audience, allowing fans to join, open packs, and collect your moments as part of a growing fan identity. You can align drops with album releases, tour dates, or creative milestones to build ongoing engagement rather than one-time attention. Dropline transforms your relationship with fans into a participatory experience — not just listening, but collecting, sharing, and belonging.

    Example

    Day Drop: — Live Set

    Cards might include:

    1. Upcoming Concert Dates
    2. Artist Card
    3. Set List for Night
    4. Songwriter Card

    Rewards might include

    • A thought from the night as an attached text
    • Instruction on how to get in touch
    • Signed photo with instuctions on how to collect.
    • Discount on tickets
    • Just about anything that make sense to you as an artist
    • A soundclip that you record on your phone and upload
    • The hat you wore during recording.

    These aren’t just pieces of content. These are moments fas collect because they want to be part of it.

    Why This Matters

    Feeds are about volume and velocity. The endless scroll
    Posts disappear with no recall.

    Dropline is about moments, anticipation and participation. Put a little piece of yourself on your fans phone and to start a fandom family

    Drops are moments that:

    • don’t disappear
    • can be collected
    • can be shared
    • grow fandom through participation
    • identifiable proof you were there.

    Fans don’t just follow.
    They collect, share, and become part of it.


    What This Is (and isn’t)

    This is an early version of Dropline software that gameifies a layer on cultural moments around live events minting collectible cards that provide a controlled fan environment where access, timing, presentation and playback are tied directly to the artist release schedule. Cards may be created once and then distributed via multiple drops to support indie artist promotions.

    • Some drops may have limited or no cards
    • Rewards may evolve
    • The system is still being refined
    • Data may be lost.

    But the core idea is working:

    Artists turn moments into drops; fans collect them to prove and share their fan identity.


    Try It

    If you’re an artist, band, or creator:

    Try a drop for your next:

    • show
    • release
    • creative moment

    No setup friction.
    No design work required.

    Just bring your moments.


    Contact

    If you want to try Dropline or set up your first drop just LOGING at top of this page and activate the creator button and start adding your cards and creating drops. Or if you’d like to chat about music promotion business would love to talk.

    puckett.brian@gmail.com

    Dropline is free.