Category: wordpress

  • Untitled post 189

    Fandom marketing flys under the radar. If you listen to the hypsters, it's the second coming and then some. I read a lot about what brands should do but never case studies beyond food tie-ups and anime knock-offs and here is an example of all the hype in one place; yes redundant.

    Problem . . . I agree with EVERYTHING written here.

  • A Fanthropologist Explains the Biggest Mistake Brands Make About Fandom

    A Fanthropologist Explains the Biggest Mistake Brands Make About Fandom

    Most brands think they have fans. They don't. They have viewers. The difference could take 10 years to fix and almost no one has the patience to do it.

    Jeff Barrett

    Creator of It's No Fluke•Follow

    Updated Wed, April 29, 2026 at 9:18 PM EDT

    READ ARTICLE HERE

    Here’s the uncomfortable truth about fandom: most people talking about it don’t actually understand it. They think they do. They have dashboards, engagement metrics, and a quarterly goal that includes the phrase “build a passionate community.” Yet they are confusing something deeply human with something that feels like it should be easily optimized.

  • For Bands and Venues

    For Bands and Venues

    Fandrop.app connects fans around live events through gamification of cards about music, musicians, bands, venues, producers, recording engineers anything related to music can be turned into a minted card and tied to exclusive rewards!

    This is perfect for you upcoming release or live dates by gamifying chance to get you newest song, album in a new fun way.  

    Start today building a direct link to your biggest fans with Fandrop.app.

  • Untitled post 134

    What if at the end of the day as a musician you could put together a journal with any pictures you took, sound, outtakes, whatever and you madethem into cards and people joined to get your drop of cards and most got a white card but some got special audio and message you leave for those elite fan card winners, personal notes on your day. And it was done in game dynamic. And you could create these cards and turn them into drops whenever you wanted and dropped them for fan to join to win just by following a  url. And, it was called Dropline. And, drops were RSS compliant so anyone could join a drop to play the game.